I'm Barradas, R.

Phd | Engineer | Educational Robotics & AI Researcher | STEM Education Innovator

Throughout my academic and professional career, I have actively participated in national and international events, sharing expertise through invited lectures, workshops, and conference presentations. These engagements reflect a commitment to disseminating knowledge in educational robotics, artificial intelligence, and innovative teaching methodologies.

My oral presentations focus on the practical application of technology in education, including training sessions for educators, project multiplier events, and workshops supporting curricular innovation. By contributing to diverse events, I help promote best practices and foster dialogue within the educational and scientific communities

  • Guest speaker at the EITA Awards 2023 and the European Seal for Languages Launch Ceremony, organized by the Erasmus National Agency, Lisbon, 28 March 2023. Presented on the impact of innovative teaching practices and European educational initiatives.
  • ​Speaker in a training session on “Robotics in the First Years of Life” at the 10th Session of the Edutabi Pedagogical Dialogues, integrated in the PEAPEA-Edutabi outreach program, February 2023. This workshop covered the implementation and educational benefits of robotics in early childhood education.
  • Speaker at the training event “Educational Mobile Robotics and the Micromouse Competition” in 2018, focusing on practical robotics education and competition-based learning strategies.
  • Speaker at the Multiplier Event of the Erasmus+ Robots for STEM Project, held at Escola Secundária Martins Sarmento, Guimarães, on 23 March 2023, in partnership with the Martins Sarmento Teachers Training Center. Shared project outcomes and best practices in STEM education dissemination.
  • Guest speaker at the Erasmus+ Project Multiplier Event “Gaming in Action – Engaging Adult Learners with Games and Gamification,” held in Coimbra, Portugal, on June 26th, 2021, where practical strategies for adult education through games and gamification were presented and discussed.