I'm Barradas, R.
Phd | Engineer | Educational Robotics & AI Researcher | STEM Education Innovator
SCIENTIFIC PRODUCTION
Publications in scientific journals:
1. Barradas, R., Lencastre, J.A., Soares, S., & Valente, A. (2024). Design, Test, Evolve: Stemie’s Evolution to PCB. Communications in Computer and Information Science.
Indexed by SCOPUS/Web of Science/Q4. Approved paper, waiting publication.
2. Barradas, R., Lencastre, J.A., Soares, S., & Valente, A. (2024). Arduino-based mobile robotics for fostering computational thinking development: An empirical study with elementary school students using problem-based learning across Europe. Robotics 13(11), 159, 2-22.
Indexed by SCOPUS/Web of Science/Q2
Original publication: https://www.mdpi.com/2218-6581/13/11/159
Identifier: https://hdl.handle.net/1822/93544
3. Barradas, R., Lencastre, J.A., Soares, S., & Valente, A. (2021). The Code.org Platform in the Developing of Computational Thinking with Elementary School Students. In: H.Chad Lane et al. (eds), Communications in Computer and Information Science, vol 1473 (pp. 118-145). Springer.
Indexed by SCOPUS/Web of Science/ Q4
Original publication: https://doi.org/10.1007/978-3-030-86439-2_7
Identifier: http://hdl.handle.net/1822/77593
4. Barradas, R. & Lencastre, J. A. (2017). GAMIFICATION e GAME-BASED LEARNING: estratégias eficazes para promover a competitividade positiva nos processos de ensino e de aprendizagem. Revista Investigar em Educação, N.º 6, 2.ª Série, 11-37.
Original publication: http://pages.ie.uminho.pt/inved/index.php/ie/issue/view/9/showToc
Identifier: http://hdl.handle.net/1822/55491
Publications in Book Chapters:
1. Barradas, R.; Lencastre, J. A.; Soares, S.; Valente, A. Desenvolvimento Do Pensamento Computacional em Idades Precoces Usando a Plataforma Code.Org. In: Eliel Constantino Da Silva; Sueli Liberatti Javaroni. (Org.). Pensamento Computacional: Pesquisas, Práticas e Concepções.. Ed.Bauru, Sp: Editora Unesp, 2024, V. 1, Isbn: 978-858-4802-43-2
2. Barradas, R., P. Oliveira (2023). Solving A Micromouse Maze Using an Ant-Inspired Algorithm. In R. Barradas Et Al., Robots In Action, (Pp. 110-133). Universidade Do Minho. Centro De Investigação Em Educação (Cied).
3. Barradas, R., Lencastre, J. A., Soares, S., & Valente, A. (2022). A low-cost mobile robot for STEM subjects. In J. A. Lencastre et al. (eds), Mobile Robotics, (pp. 5-27). Istanbul: ÖzKaracan. ISBN 978-605-70651-1-7
Identifier: https://hdl.handle.net/1822/85030
4. Barradas, R., & Lencastre, J. A. (2021). Gamification and game-based learning: strategies to promote positive competitiveness in the teaching and learning processes. In José Alberto Lencastre et al. (eds), Gaming in Action, (pp. 51-75). Istanbul: ÖzKaracan. ISBN: 978-605-70651-0-0
Identifier: http://hdl.handle.net/1822/73542
5. Silva, S., Soares, S., Valente, A., Barradas, R., & Bartolomeu, P. (2016). A Iniciativa Micromouse@Utad.Pt E O Estímulo Ao Saber Tecnológico No Ensino Pré-Universitário. In M. G. Gericota & J. M. S. Gago (Eds.), Ticai 2015: Tics Para El Aprendizaje De La Ingeniería (Pp. 59–67). Vigo: Ieee Sociedad De Educación.
Books published as author:
1. Barradas, R., Lencastre, J. A., Radžvilienė, A., Jačunskienė, K., & Šiurnienė, J. (2023). Stemie & Stemia‘s fantastic journey through space (Student‘s eBook). Universidade do Minho. Centro de Investigação em Educação (CIEd).
ISBN 978-989-8525-79-6
Identifier: https://hdl.handle.net/1822/87396
Publication: http://rb.com.pt/robotsforstemIO5
2. Barradas, R., Lencastre, J. A., Rispoli, L., Faruolo, G., Santangelo, I., Pirrone, L., & Pomponio, R. (2023). Stemie & Stemia‘s fantastic journey through space (Teacher‘s eBook). Universidade do Minho. Centro de Investigação em Educação (CIEd).
ISBN 978-989-8525-80-2
Identifier: https://hdl.handle.net/1822/87395
Publication: http://rb.com.pt/robotsforstemIO4
Books published as editor:
1. Barradas, R., Lencastre, J. A., Bento, M., Soares, S., & Valente, A. (eds.) (2023). Robots in Action. Universidade do Minho.Centro de Investigação em Educação (CIEd).
ISBN 978-989-8525-81-9
Identifier: https://hdl.handle.net/1822/85032
Publication: http://rb.com.pt/robotsforstemIO6
Publications in Scientific Conferences:
1. Barradas, R., Lencastre, J. A., Soares, S., & Valente, A. (2024). Designing Stemie, the Evolution of the Kid Grígora educational robot. In H. Chad Lane et al. (eds) Proceedings of the 16th International Conference on Computer Supported Education (CSEDU2024). SCITEPRESS – Science and Technology Publications.
Original publication: https://www.scitepress.org/publishedPapers/2024/126835/pdf/index.html
Identifier: https://hdl.handle.net/1822/92005
Indexed by SCOPUS
2. Barradas, R., Lencastre, J. A., Soares, S., & Valente, A. (2020). Developing Computational Thinking in Early Ages: A review of the code.org Platform. In H. Chad Lane, Susan Zvacek and James Uhomoibhi (ed) Proceedings of the 12th International Conference on Computer Supported Education (CSEDU2020), Volume 2 (pp. 157-168). Prague, Czech Republic: SCITEPRESS – Science and Technology Publications.
Publicação original: https://www.scitepress.org/
Identifier: http://hdl.handle.net/1822/65432
Indexed by SCOPUS/Web of Science
3. Barradas, R., Lencastre, J. A., Soares, S., & Valente, A. (2019). Usability evaluation of an educational robot for STEM areas. In H. Lane, Susan Zvacek and James Uhomoibhi (ed) Proceedings of the 11th International Conference on Computer Supported Education (CSEDU2019), Volume 2 (pp. 218-225). Heraklion, Crete, GR: SCITEPRESS – Science and Technology Publications.
Publicação original: 10.5220/0007675102180225
Identifier: http://hdl.handle.net/1822/60629
Indexed by SCOPUS /Web of Science
4. Silva, S., Duarte, D., Barradas, R., Soares, S., Valente, A., & Reis, M. (2017). Arduino Recursive Backtracking Implementation For A Robotic Contest In Manuel Silva, G. Virk, M. Tokyo, B. Malheiro, P. Ferreira, & P. Guedes (Eds.), Proceedings Of Clawar 2017 : 20th International Conference On Climbing And Walking Robots And The Support Technologies For Mobile Machines. Presented At The 20th International Conference On Climbing And Walking Robots And The Support Technologies For Mobile Machines (Clawar 2017) (Pp. 171–181)., Porto, Portugal.
5. Barradas, R. & Lencastre, J. A. (2016). GAMIFICATION: uma abordagem lúdica à aprendizagem. In Carvalho, A.A.A., Cruz, S., Marques, C. G., Moura, A., Santos, M. I., & Zagalo, N. (2016) (orgs), Atas do Encontro sobre Jogos e Mobile Learning, (pp. 220-230). Coimbra: Universidade de Coimbra, FPCE, LabTE.
6. Silva, S., Soares, S., Valente, A., Barradas, R. & Bartolomeu, P. (2015). “Enhancing Stem Courses Through A Robotic Innovative Project”, In Proceedings Of The 3rd International Conference On Technological Ecosystems For Enhancing Multiculturality, Pp. 571–577, 2015
7. Barradas, R. & Lencastre, J. A. (2015). “QUEM QUER SABER?” Avaliação de usabilidade de uma plataforma de jogos de escolha múltipla. In Maria João Gomes, António José Osório, & Luís Valente (orgs.), Atas da IX Conferência Internacional de TIC na Educação – Challenges 2015, (pp. 498-512). Braga: Universidade do Minho. Centro de Competência TIC.
Identifier: http://hdl.handle.net/1822/36337